What games did you complete? 2021 Edition (2024)

January

1. - Summoner 2(PS2)15/01/2021

I really fell off this thread last year for the first time since I started recording my completions and part of it was due to building up a back log of text I needed to write but ultimately couldn't face. Therefore I've started afresh for the new year. At some stage last year I decided to go back and return to my PS3 for a few titles and that then led me to go back further and start buying for and resurrecting my original PS2 again. I've been through Siren which was strange, extremely slow paced but fascinating and Drakengard 2 and more recently, Summoner 2.

What games did you complete? 2021 Edition (1)

Some years back around 7 or so I played the first PS2 RPG Summoner game and while it was clearly dated, I did really enjoy it, and now I've had chance to take a stab at what the 2002 sequel has to offer. Overall it's pretty good once you get past the fact it's from 2002 and evidently quite dated and jankey. There are definitely improvements over the first game graphically as it feels as though there's much more variation in locations and more vibrant colours and better looking environments. One of the biggest changes though is the actionwhich presents itself as a straight up action RPG. The original game from what I vaguely remember was more of an automated battle system where your characters would engage in battle but there was a system which allowed you to chain together multiple successful hits by timing presses. You'd physically walk but not attack in the same way as you do in the sequel which is straight up typical action orientated, allowing you to strike enemies with equipped weapons, use items and scrolls and various types of magic abilities. I did quite like this change and it pauses the game while you are in selection mode for whatever item or magic you are choosing to use. This adds an element of strategy. There are a bunch of characters that quickly get involved in the storyline and usually you'll have up to 4 on the go at one time whilst having several reserve characters in the wait.

I'd say there's definitely quite a bit of challenge going on as it wasn't a breeze to get through, but there's a particular way it has been made that can really land you into trouble if you aren't prepared properly and happens a lot. Generally the game, while open to visit areas you've previously been is quite linear. In many cases once you start the next section of the main story, you're often prevented from going back until the whole segment is complete and this can vary as to how long you'll be unable to do things like shop for items or change characters. It allows you to save at any time apart from when there are enemies around and this can be dangerous as you'll end up saving but then realising you can't turn back to better prepare unless you've got a second recent save. This is made worse when it decides to split you up sometimes even solo or have you cycle through small teams making you utilize character who may be unprepared. Sometimes it auto assigns roles but others you get to choose and if you make the wrong choice I can see this leading to problems. There was a bit near the end where the main character has to leave and I was left with two characters who couldn't use any support magic including healing. Luckily I had heal items, except within moments of tackling some fairly difficult enemies, you end up in a scripted fall scene and suddenly it tells you all of your magic potions and health potions have broken, literally ALL of them so you have nothing. Fortunately one of my characters had a weapon equipped which caused 20% instant death (luckily) and it worked on the enemies I was fighting at the time. I think I'd have massively struggled if I didn't have that. One of my characters during the second to final boss was constantly healing the enemy just by fighting and I had to keep him dead in order to get by. It just felt like the sort of thing generally that wouldn't wash these days, but getting by felt good.

It contains a lot of lore and things you can read and there are some references to the first Summoner game including one of the characters being from the old game, albeit the one I kept dead at the end as he was trying my patience. The cinematics are pretty good such as the opening sequence and the final showdown is great, although I wasn't too sure about the sudden twists in characters you fight at the end as they make a sudden entry into the action very unexpectedly and don't feel as though they are integrated well, especially the last boss character who is barely mentioned in the game at all and so has no real connection and impact. Still it's a pretty decent game with a lot of quirky sidequests, many of which I've not fulfilled but can often almost feel like a point and click in the way you try to suss them out with very little hand holding, but often you'll feel really great when figuring out something unexpectedly.

It's not an overly long game at I'd say probably around 40-45 hours, but still enough to get involved. There are some really quirky moments like the city of masks which has you changing what mask you wear in order to speak to specific people in a strange world beyond. I'd probably have not bothered with this game except of my curiosity since having played the first and knowing it's also the last in the series, however I'm not quite sure which of the two games I prefer. I had really fond memories of the first and pretty sure that one lasted a bit longer. The more I got into it, the further away it felt from the first, but I liked how the first started from the perspective of a guy who had nothing compared to how you're a queen who has a lot of allies and power at her disposal. It felt like it could have been longer in some ways too where as I felt it was about right in the first game. They aren't the sorts of RPG I usually tend to go for as I'm more of a JRPG person when it comes to RPG's as a whole, but it's pretty good.

I think I'll give it a 7/10.

February

2. - Forbidden Siren 2 (PS2) 02/02/2021

What games did you complete? 2021 Edition (2)


I've started creating a backlog of completed games to write up so I've got a few, but the main game I finished a few weeks ago was the PS2 game (on the console itself) Siren 2. In fact I'll talk a bit about both Siren 1 & 2 because I went through that later on last year but never updated the thread.


Siren is quite an obscure, in fact very obscure and forward thinking survival horror title that's mostly forgotten about or unknown generally, however is in some respects an amazing series, but at the same time super frustrating. Interestingly it was created by one of the original guys behind Silent Hill 1 and is very obvious once you start playing as the general atmosphere, designs and even some of the enemies (such as the nurse in 1) are all reminiscent of that title. The difference here though is that they have added a lot of innovation and abstract thinking when it comes to game play and really tried to make something different. In some ways it's good but definitely won't appeal to many unless you're quite a hardcore survival horror fan of the older stuff. Siren 2 also only ever got localised in Europe and didn't make it to the US so it's quite rare really.


The general way both games work is that you playout a series of individual stages which represent a part of the biggerstory, althoughthey are always played out of order and regularly switch between different characters each doing their own thing but merging towards a common aspect to the overall story where often they pair up with one another. Sometimes you'll be on your own and other times with a second character guiding them along a dangerously cautious path.It's very hard to get your head around even after completion but there's a village in 1 and an island in 2 which both end up suffering from some mysterious goings on where the cast of characters get dragged into and end up between worlds just like in Silent Hill with there being a dark and sinister world. There's even awarning "siren" sound just like can be heard in Silent Hill (from what I vaguely remember). The game play involves a really interesting concept where you "sight jack" into other people's vision including enemies and see their point of view as you stealthily attempt to make your way past them or take them on at the right time. It's really well done and adds a massive fear factor which genuinely comes across extremely effectively, but the biggest problem is that general movement and actions in the first game are extremely slow. Factor in the fact you mostly have to restart the whole mission if you die or you're spotted by a rifelman andshot dead instantly. Fortunately, the sequel manages to improve on a lot of things as there are many issues that let the game down but I still really enjoyed the first a lot. One thing for sure though is that it takes a huge amount of patience to get through especially if you aren't using any guides which is pretty much what I did.


Both games have very similar styles of game play with very similar menu navigation and level select methods, but it took me forever to figure out how everything properly worked in the first game. There's far too little to aid you in that one and it's led to me playing levels and being stuck for a couple of hours only to realise there is no solution available until a condition is met on a different stage first. The sequel never allows you to fall into this trap and purposely goes out of its way to give you more guidance and hints. Not only are you playing lots of stages out of sequence and jumping between characters, but each stage also has a parallel alternative mission which differs a little from the first run through as though something new happened in the story which didn't occur the first time roundand can only be activated by carrying out a specific task on another level. Essentially there's a lot that really hadn't been properly thought about in Siren 1 and it makes the game much more of a chore and a headache as a result.


Another massively frustrating thing about Siren 1 is that when you die, if you happen to have found any collectibles, you lose them all and have to find these again. What's more annoying is that say you reach a checkpoint, if you start the checkpoint, you can restart it but will still be missing those items. This comes across like bad design more than anything else and all of this was fixed in the sequel fortunately.I have to point out that from what I've heard online, it's known as one of the hardest survival horror games out there. Siren 2 is definitely easier but still can be tricky but the first one is ridiculously frustrating and will require lots and lots of attemptslike a dark souls game until you really get to know the level and what's going on. I love though how every character is different and control different, has their own weapon or no weapon at all. The rifle on Siren 1 is ridiculously bad to control, like the worst I've ever known for a sniper style sight shot because of the speed and lack of finesse of control. They fix this a great deal with Siren 2.

I have to point out the really unique character model aesthetic design choice to go with modelling real japanese faces onto characters. It can often look goofy and hilarious but also often it really works well, especially in Siren 2 and the fact their faces are animated smoothly, makes it look very real and radiates that emotion perfectly, you know that emotion technology they always talked about (whatever that was) well this is better. There are some brilliant moments that will leave you in tears of laughter. The voices in the first are an odd mix of English over Japanese characters and it does feel out of place, but the sequel has Japanese voice actors who try to do the English in some odd accents.


Despite the negatives, I was absolutely fascinated by them bothand really got sucked into themand the atmosphere. There are several endings and each can be found by just trying to complete all the missions for each stage. It was really odd when I got the first ending the first time though (in Siren 1)because I'd just finished a stage with an 8 year old girl hiding and trying to escape somewhere, only to suddenly be greeted by a cutscene whichhad nothing to do with her at all and instead a bunch of other characters who playedout a scene I'd not even known aboutso had no idea what was going on. Only by playing other levels afterwards did things start to slot together. It really messes with your head the whole time. I got every ending in the first game but the second one was a massive kick in the balls as I'd just finished the first ending with a few more sections to work on and the save file suddenly corrupted not to long after. These are long games and I must have spent about 50-60 hours on the first one alone. I've ordered another PS2 memory card anyway but it's a shame as I don't think I can be bothered to go through it all again, still I got credits rolling.


Siren is definitely not going to be for the majority so I probably wouldn't advise playing it, but it's one I'm not going to forget at all and really think it's brilliant. The enemy designs of 2 are really mental and there's a secret made up mini game you find on a fictitiousconsole from 1982 called Kunitoris. I haven't played Deadly Premonition, but I can imagine this being somewhat similar in the way it's portrayed(from what I understand it) as a genius mess. You just never know what to expect as you make progress and it will often pull some really crazy stuff out of the bag. Siren also came out on the PS3 and this is supposed to be a complete remake of the first game. I'll definitely have to check that one out one day but I'm going to leave the series for a while. I'd just bought the first two together from someone on here which is why I played them both. I wonder if we'll ever see a return to the world again in the future?

Siren 2 - I'll give it an 8.5 out of 10.

3. Celeste (PS4) - Farewell DLC10/02/2021

This is another I've finallymanaged to get back to and finish off after deciding to take a break for a long whileas it's so intense and far more difficult than the main game. Just to get proper access to the DLC you are required to do all the b-sides and collect all the hearts from every chapter prior to it, and that's not easy to do at all. I know it's possible to change the difficulty by tweaking settings but I was very reluctant to do so and in the end refrained completely. I thought I was actually quite close to the end having got through a huge chunk of Farewell but it still took me another 20 hours or so to do the last few sub chapters/verses of the DLC. Trying to get good with wave dashing is highly difficult but eventually I think I got the hang of it. There were many bits where it was easy to mess up the direction of the dashes with the d-pad whilst trying to do multiple sections in a single succession as my thumb would slip slightly. I also found that the best way to deal with the feathers was to switch from d-pad to analogue stick and then back again when out of it and that's something you end up doing a few times over the course of Farewell.

What I love overall is that despite the bar seemingly raising and it being a super difficult game that gets harder and harder, I was always able to get by and nothing felt unfair. It was designed with absolute perfection and I loved how it often has you pondering how on earth to make progress only for persistence to pay off when I'd realise there was something critical I wasn't doing initially. It has a simple set of controls but there are many very subtle things that are really important to pick up on such as how a spring board will give you a jump back. The DLC also introduces quite a few new interactive elements which take a bit of getting use to but once you do then it all seems to fit into place.

I can't stress though this was one extremely difficult challenge and far more intense than the main game but it amazes me how persistence paid off and I could feel myself getting better and better. In the end it took me about 93 hours to get to this point and I had around 20.8k deaths with almost half of them in the DLC alone. Farewell was something like 37 hours for me and it amazes me how there are runs that take it down under an hour;one I've seen within about 18 minutes with outrageous twitch speed play style.

My main goal with Celeste was to get the DLC done and that's achieved now so I can feel it's done, however I still have the C-Sides to do and have managed to do the first two areas so far. I got 5 strawberries from Chapter 8 to get too but I have the rest. As for the golden berries, that's not even something I consider part of the main game. It's like an insanity mode for speed runner experts. I only found out recently that there's literally another area that appears if you manage to get through the entire DLC without dying and it supposedly starts you back at the beginning of the DLC on death. It's like that trophy on the Megaman 9 or whatever where you had to finish the game without taking a single hit.

Overall though, Celeste was pretty much my Game of "my" Year in 2020 and sits in a special place.

10/10

4. Limbo (PS4) 14/02/2021

After all the hectic stress of getting through Celeste DLC I wanted to play something very different in tone and Limbo is the perfect game to relax to with its slower pace and artsy yet moody picturesque visuals and theme. This one's getting pretty old now but one I always liked the look of back when I first got my PS3 and in fact it was released before I even got one of those. Limbo takes me back to when I first noticed the surge of indie titles sweeping in amongst the consoles, along with a few other well known ones around the time such as Braid and Fez. Well received and well loved from what I'd seen and it always sat there in the back of my mind that one day I aught to check this one out. That never really materialised until I decided to fire up my PS4 for the first time in quite a while and (aside from finish Celeste) browse through the store. I'm not one for buying digital much but I was looking for a cheap sale and this came up at a very modest price of just £2 which sealed the deal for me quite quickly.

The game itself is nice;I'm not going to say it's the best game ever andshould be a 9 or a 10 even though it's highly appreciated by many, simply because I enjoyed itbut it's just not long enough for me personally and I didn't find myself attached enough unlike Celeste which was such a different experience and left far more impact. It didn't take long at all, maybe 4 hours and I have no desire to return to it again either, however it is amazingly nice looking and holds up amazingly well considering its age. I can see why it really must have made an impact back when it was new but these days there are so many mesmerising artistic experiences out there to compare it to. It does do a really good job of setting up anatmosphere and the silhouette black and white noire style feels,make it fathom something that belongs from a 30's dracula esque style era in some ways, givingit a strongsense of identity. The blends between layers and blurry out of focus elements work brilliantly like you're playing through a microscope at times. There is a deep moody loneliness filled with immediate dangers around each corner or rather screen, and what I love about this is that each experience is different. It never repeats the same thing over and over but rather attempts to switch things up continually to keep it interesting and envelops a sense of wonder as you carefully tread forward ever wary of the next trap, no idea what to expect.

Featuring numerouspuzzles, this physics based game really impressed me as to how organic and natural ithandleswhen being put into motion as you drag, push and pull or swing on things. There's a lot of subtle attention to detail and often I found myself in situations were I'd momentarily be scratching my head only to suddenly realise what the genius solution actually was in order to get up to an impassable platform. I wouldn't say that these puzzles are particularly difficult overall though but there's a little bit of a challenge here and there. It didn't take long to get by though each time I'd arrive at a new dead end but if I was to say what this game reminded me of loosely, it would be Another World but I enjoyed that one more than this and only played it for the first time in recently years.

Once you arrive at the end it gives you the option to replay again and hides a number of cleverly hidden eggs (many of which I missed) but I don't think I'm going to bother as I wasn't invested enough and just wanted to play something to bridge a gap. For that purpose though this is the perfect game and at a price that couldn't be scoffed at whatsoever.

It's a very nicegame and can see why it appeals to many,for me personally though I'm going to give it a respectable8. I'm sure many have already played this one. If you are into your short games and want something relaxing, historically renowned amongst modern indie puzzle platformers, not too intense, visually appealing and less than 4 hours long then this is for you.

5. Ziggurat (PS4) [2014]

I've got a couple of completed games I've been meaning to add but putting it off and as I'm now approaching the end of a new one, decided it would be best to get these up on here now. Back in Feb I downloaded Limbo and Ziggurat from the PSN Store, while already familiar with Limbo but not with Ziggurat thought I'd take a punt especially as it was quite literally about 79p. Turns out it's well worth checking out and has a lot of replayability. Ziggurat has been around since 2014 and plays very much like Hexen but exists as a rogue-like. That is to say that it's a oldskool fast paced FPS style game in a modern engine (Unity), where you can choose from numerous characters to play as and try to get past 5 stages with 5 bosses where a death spells the end of the game requiring a restart.

What games did you complete? 2021 Edition (3)

In true RL fashion, the dungeon crawl style layouts always randomly generate with many different weapons and abilities becoming available every restart. You pick up cards which give you an option of choosing one of 2 or more which enhance various abilities such as faster attack speed, or being given the location of a hidden room on the map, sacrificing weapons to gain another random set and loads of others. The more you play, the more types you unlock in addition to unlocking new available characters each providing their own stats.The level progression has the player traversing through many different rooms where you'll either find some sort of pick up item inside (for example to unlock a boss encounter) or more commonly fight a wave of enemies. Once a room is cleared you can then move on and try the next, but once you enter a room of enemies you can't leave until it's complete or until you die. To make it more interesting there are many times that a caveat will be placed on the battle for the room you enter whereby every enemy and yourself take on a special set of rules and sometimes this puts you at an advantage then other times you will be put to the test as the enemies have the upper hand. There are loads of these and some are truly annoying such as only being able to fire when in the air. Additionally there are several possible bosses that you can come up against per stage, so it keeps each play fresh as there's no way to know who you'll be fighting until you get there. It progressively gets harder, but you also build up abilities to try and balance that difficulty in hope that you can make it past the fifth and final boss.

I've only completed it once, but actually managed it quite quickly after around 6 attempts as I got a good run. I got the last boss another time on a separate playthrough but was much weaker and found it very tough. It's quite addictive due to the nature of this style of game and all the unlockables you get after continuously replaying. There's also a daily challenge which is different each time but you always get one chance and no more to see how far you can progress on an endless run. Visually it looks nice and the controls are tight. It can often get really hectic but there's this itch to get back on and try again if you like these sort of games. I think the actual standard price is less than £3 so would recommend it for those wanting quick blast game play with a focus on action. A full run may take about 2 hours at the most but there's a trophy to make it through in about 45 mins so it can be done quite fast. Kept me entertained for a week or two and I can see myself coming back to this on and off, although I'm spending more time with other consoles so haven't touched it in a while.

7.5/10

6. Drakengard 2 (PS2) 2005/06

What games did you complete? 2021 Edition (4)

Currently I've been really getting back into my PS2 and PS3 buying games again that I've missed and bagged this on ebay a while back some point late last year. As a fan of the first game and owning that for years, I've wanted to try out the other two games but this one has always been pricey, often around the £60 mark when I last looked. I was fortunate enough to get it for just under 30 and having now fully finished it completely, it's time to talk about it here. Originally I was supposed to add this to my last few games I finished last year, but I never actually got round to writing those up, however I can justify it being here this time because to get the true completion, you are required to play the whole game from start to finish 3 times in total, each time gaining a different end boss fight sequence and a different story ending and I've done just that so here we are.

I think Drakengard 2 has often been regarded as a hit and miss, partly because it's not very well known anyway but I seem to recall comparisons made between the overall tone of this one vs the grittier nature of the first and better protagonist. Whilst it's true that the this comes across a little that way, it's really cool how you meet the protagonist from Drakengard 1 in here along with his dragon Angelus, and it's such a cool badass entrance which paints a reminder of that title. It isn't quite as mental as the first one either as I distinctly remember fighting a giant baby fetusor something like that and the music was a darker too, but it's still a decent game with a really good story that sucked me in. The style of D2 remains very much like the first with huge waves of enemies in open areas but also progressions through smaller corridors in caves and buildings that switch it up with a Dynasty Warriors vibe about the action but with a style of story and tone I prefer over ancient Japan. It's also got the flight stages too which play out very like Panzer Dragoon. You also build up your character's levels and also build up the level of weapons you use, gaining new combos as you go similar to the first, however a big difference this time is that you journey through the land building up a small team of 4 characters who can be switched on the fly, each with their own weapon types and health/magic bars. Each person is suited to their own enemy types and situations so you find yourself hopping between each one a lot if the situation arises.

One of the things I loved about the first Drakengard was how it brought in the 5 endings without the need to actually restart from the beginning. You'd go through a bunch of chapters, but there were gaps missing and upon completion of the first ending, you'd learn it wasn't over and that you needed to play specific stages prior to the hidden chapters/verses and qualify a challenge (finishing a stage under a certain time limit I think) before being given access to a completely new story branch that not only had new stages and new ending, but also a new final boss and new key characters who would come into the story. Drakengard 2 makes it a pain in the arse because it means completely restarting again as a new game+ or ++. Each time you start though, you continue with your stats and get given a bunch of money and keep all weapons. There are also new one's to be found and you find yourself improving the characters as you go along. It also starts off with you being overpowered but then that changes further into the game as the difficulty increases beyond the last play. It's challenging but doable and doesn't have a super annoying final boss encounter like in the first game. If you know the game then you'll know exactly what I'm referring to (those black and white rings). It is a pain in the arse at times though but I managed to pull through and get it done. Turbo feature on a pad massively helps with the fluidity of pulling off combos without constantly bashing the buttons over and over destroying your fingers. It should be a standard feature in the game.

Graphics are obviously dated but they still look good and I felt very much in control when I got good at it. There are some annoying moments where I'd spend half an hour on a stage only to die and have to start over, but I was determined to keep on going. It does get repetitive with the hordes of enemies but I still love it. If you die then you get chance to restart with no experience lost, although the biggest flaw is that you can't save it until the level is complete. This means if you're on a stage and have spend a couple of hours trying to get past it and still struggling, you're either going to lose ALL the experience gained or must keep going. It seems stupid not to let you save.

Music wise I love it, really really love it. The main theme for example is outstanding. Orchestral and really full of emotion and cool melodies and energy.

I'll conclude here, and say that it's a really good game, but that's because I'm a massive fan of the series. The bosses are enjoyable as they are quite different and present their own challenges which can appear tough but are doable. The last playthrough really pushes you though and by the time I got to the last boss, I initially found it impossible until I switched a certain item that helped massively and did some more levelling up. I did pretty much every optional quest and must have spent a total of about 130 hours or so going through it three times. It's long but I've played many RPG's that take me just as long to do them once. I'm the kind of player who hates to repeat games more than once but did so because I got every ending in the first game, so wanted to try and get the most out of this too and for the price I paid, I easily got something out of it. While I was playing this, a friend of mine suddenly asked to borrow the original from me and finally got all 5 endings for the first time and I've just lent him this one a few days back. I'll definitely be getting Drakengard 3 at some point.

Score 8.5/10

April

7. Resonance of Fate (PS3) 24/04/2021

Before I finish the next thing on my list, I thought I'd write up this to avoid a backlog, and this being Resonance of Fate, an RPG published by Sega and made by Tri-Ace. I've been on a PS3 kick for a bit now and got this a few months back knowing next to nothing about it whatsoever other than vaguely recollecting its title. I was surprised to find that the makers of Star Ocean were actually behind this, however it's actually incredibly different from that in just about every aspect. In fact I've come to learn that generally it's regarded as quite a unique RPG in its own right and people either get it or they don't. The main difference is how the battle system operates amongother things which I'll get onto later.

RoF features two guys and a gal operating to form the core of a team right from the off. There's a brief introduction showing the girl (Leanne) attempting to commit suicide a couple of years prior, but being saved by Zephyr, another team member, however once it's over you are pretty much left to explore and have full control of abilities right from the off. This also makes it a steep learning curve to work out how to battle and while I was wandering the map world I ended up landing my first random battle which led to mighty confusion and ultimately a game over screen not having the foggiest about what to actually do. Fortunately there's an arena nearby and a listed tutorial showing you how to battle properly. Sadly this is quite long and it can take a while to go through, not to mention it's not explained too well so can take a bit of perseverance to get your head around. This is one of the aspects that has put people off, but once you get the basics, the rest follows and it really is an excellent and enjoyable system that's so different from any other RPG I've played to date. Guns are the main fighting force (along with grenades and molotovs) and it works by controlling each player at a time and setting up a shot either directly at an enemy or allowing the character to go into a mode where you'll run in a straight line and blast while running or jumping and shooting. Depending on the weapon, you deal either normal damage which tends to take off very little or "scratch damage" which isn't real damage, but if real damage touches a scratch damaged person, then they lose it all instantly. It's a bit like working with a shield but is weapon dependent. There are a bunch of other tricks to get your head around and dealing with shields surrounding the enemies is another important aspect. It's also got less to do with Hit Points as it has to do with losing bezels, each of which have 1000 points of scratch damage. Once all the bezels get damaged then you're on your last legs with HP damage and this is where things really do get hugely disadvantaged and leave you open. Ultimately there's a lot to think about tactically while undertaking a battle, but with a fluid action orientated feel that keeps it moving without feeling like a TRPG.

The world is set up a huge tower run entirely by clockwork, but rather than being inside a tower, there are a series of outer platforms connected above and below one another almost like leaves on a vine with elevators running between each platform. The higher the platform, the closer to royalty and therefore wealth and affluence the area is, while trundling to the depths much lower down reveal hostile areas with broken, run down and dirty places with the poor taking up residence there. The towns (of which there arent a great deal of) actually look really nice and have that Final Fantasy 7, 8 and 9 look and about them with lots of detail made to the environments where you'll see all sorts of mechanisms made of cogs turning and alive. Outside of these however, it's not quite as impressive. There are dungeon areas and generally the spots where the fighting takes place and they look rather dull and more like a step down in generation in comparison, featuring very bland and basic 3D looking areas. What's more is that a dungeon is made up of a series of connecting blocks (or hexagons to be more accurate) which act as rooms where each one has a fight inside. It's not about exploring but more about fighting and fighting and yeah you get the point. It feels manufactured for the sake of the game rather than an organic flowing environment urging you to look around, take in the sights and explore. On top of this is the main map which isn't like most RPG's and looks like a board game with a marker on top of a board of hexagons. You are blocked by filled in hexagons at first, but get hold of tetris-a-like pieces which can remove the blockages, uncover pathways to progress and reveal hidden items while you do. There's more to this part of the game too but I'll not go into it too much. You also find yourself going backwards and forwards all the time, expecially if you attempt to do all the side missions, and each time you'll find that talking to the same people dotted around will reveal new information during each new chapter of the game. It's cool but did make the whole thing feel repetitive, and I didn't quite feel like I was exploring a huge world but rather a small section of a structure spread across 12 or so floors. I was yearning to leave the entire place and end up on some planet at the bottom but that never happens.

The story is one of the things that grew to annoy me more and more as it progressed, and it's largely down to the lack of direction. For a very very long time you get very little information on the main plot aside from brief cutscenes at the beginnings of chapters and ends which for the most part can be very confusing as they are so detached from what you'll be doing, especially as almost all the missions tend to have nothing to do with the main story. It's also purposely cryptic and I read the Western release has some cruicial cutscene information removed about one of the characters. I spent literally about 115 hours on my play through, way longer than I expected but tbf I've done this many many times before on lots of other RPG's. As time went on, I just lost interest in the story and had only half an idea of what was going on at the best of times. Japanese games love to do this sort of thing but I feel it was far too loose and disconnected leading me to just end the game with more confusion than when I began it. I wanted to like it as it does have some interesting ideas. After reading up the main thread on here about RoF, I've seen something about there being 10 difficulties but I don't fancy playing it ever again I don't think. In some ways I felt this way when playing Bravely Default, as there were things I hated about it but at the same time I really liked it.I have to also point out the clothing options which are purely aesthetic, and while not usually the sort of thing I'd be into, the designs of clothing in here are really really good. They look more like actual real fashion and not some pseudo-RPG-centric outfits.

Overall it is a decent game if you can get into the battle system, then you'll have fun and I can say that it does have a lot of depth to it which make you think first before blindly running into a battle. Some battles are a bloodbath unless you use the right approach which quite often makes a battle go from insanely difficult to super easy once you know the correct exploit.

I'm going to settle on a 7.5 for this.

What games did you complete? 2021 Edition (2024)

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